![]() ![]() Your overcharge cannon, which adds 400 damage to the opposing ACU everytime you use it, may be the determing factor as to whether you win the game, or end it in a draw. Remembering that an enemy ACU causes 4000 damage to anything caught in its explosion, your goal is to kill your opponent's ACU before your ACU reaches 4000 or less HP, or else your ACU dies with it. There are many instances of games where the winner is determined by a battle between opposing commanders. However, the use of overcharge against an enemy commander cannot be overstated, especially in ranked games. Against other ACUs and sACUs the overcharge shot inflicts only 400 damage while against buildings it is restricted to 500 damage. Please note that, for balance purposes, the Overcharge cannon's damage is severly limited against other Command units and buildings. However, the Overcharge Cannon has a mandatory cooldown period of approximately three seconds, and cannot be fired during that time. ![]() Also, this weapon has a decent area of effect, so it can take out clusters of attacking enemy units. This weapon can take out many non-experimental land units and will deal heavy damage to experimentals. It cannot be used on air units or submersibles. The Overcharge cannon is effective on land and surface naval units, and also does full damage to shields. It drains a large amount of power (5000 units) to basically Super-charge the ACUs main gun, causing it to fire a shot that deals 12,000 damage to its target. It is mounted on all ACUs and can be mounted on the Seraphim sACU. The Overcharge cannon (colloquially known as the OC) is one of the most powerful direct fire weapons ever. ![]()
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